VFX Basics Course In 2 Weeks
For what basics course is intended
First of all, the basic course is required for those who want to learn the Projects course. Despite the fact that projects in the main course are not so complicated, absolute beginners will not be able to accomplish them. It is impossible to explain every time some particular action I do in the main course videos, each interface button, a menu item. Projects course are aimed at those who are already familiar with the software but wants to learn more about the process of full CG VFX production.
So if you’re just starting to think about VFX industry, you need a basic knowledge of software and the whole concept of computer graphics. That’s why I came up with basic course.

The most part of it is dedicated to Autodesk Maya and a small part is dedicated to Adobe After Effects. But it does not mean that most part of production process is spent on Maya. Maya is just more difficult to learn.
Why Autodesk Maya?
For me there are three main reasons:
- functionality;
- interface;
- performance.
Autodesk Maya offers the the maximum of possibilities. Well may be not always complete, but still the maximum that we can have. The same will tell you its license price (personally I can not afford it and everything you see here is done on a leased workplace).
The Next Question Is Why After Effects?
After all, there is other remarkable software for compositing, such as Nuke or Fusion. And it’s true. This software is amazing. I love nodal architecture. But they are shot oriented. And in video ads complex transitions between shots are often required. In this case the layers and the timeline are more convenient.
Anyway the less software you use the easier will be project management. However this is digression and it relates more to the Projects course.
How I Created Basics Course?
I recalled 1998, when I just started. I recalled the difficulties I had in certain points of learning, the moments where I get stuck. What unpleasant surprises were discovered at first and what amazing opportunities emerged along with that. Of course many things have changed since then. They added many new features. I tried to tell about everything you could need for the start and tried to avoid unnecessary details.
The fact is that VFX theme is in general boundless.
You can pick up some interesting topic and dig deeper and deeper. In our case we need general vision of a problem. Very quickly we need to learn the necessary information and complete this course assignments. And I think 2 weeks is fairly enough for this course. Adobe After Effects does not require lot of time for studying. Especially if you are familiar with the layers workflow in Photoshop. I had my first movie made in After Effects 15 minutes after first time I saw this software.
Yet 15 minutes can be not enough, so the overview of After Effects interface and features in this course takes about 1 hour. Of course the amount of information provided in this course is significant. And it is impossible to learn and remember everything only by watching all these videos once.
But the main goal of these videos is to get you familiar with the software features. And its not supposed that you will remember exactly how to do this thing or that. But you should know that these things can be done and you need to know where you can find a way to do this.
I myself can not keep everything in mind. And so very often I go back to my old projects to recall my own developments.
Who Else May Need This Course?
In addition to thouse persons who will study the Projects course, Basic course can be interesting for some students who are not able to choose a profession, but want to get familiar with mysterious VFX industry.
Or it can be interesting for the person addicted to the visual effects theme. If the visual effects always make you have a question «how did they do that?» And this question does not leave your mind you probably need these courses.
What Is The Content Of The Basics Course?
This course has 10 chapters. 9 chapters are dedicated to Maya and 1 chapter is dedicated to After Effects. The main information is in the video lessons. Videos will let you to learn necessary information quite fast. And all the videos are divided into the chapters so you can easily find needed part. Moreover for the most chapter there are project files: maya scenes, textures and After Effects projects.
How This Course Works?
We will have learning plan for each working day. You get assignment at the beginning of the day. Next you watch necessary videos. And after that you should complete tasks and exercises necessary to consolidate new knowledge.
I will check and comment you progress. Tasks and exercises is a necessary condition for mastering this course. Even if after watching these videos everything will seem to be clear, when you will try to complete tasks you will probably stuck somewhere and you will have lot of questions. And you will get the answers as soon as possible.
So assignmets and control are implemented via the forum. In the forum you will communicate and discuss your progress with all the students and with me. But there are some persons that don’t like to talk and discuss their work with everyone. I do understand these people. Therefore each student will have its own closed topic, in which he will communicate only with me.
Basics Course.
Table Of Content
Chapter 1.
Maya Interface Overview
And Some Useful Stuff

In this short chapter you should pay particular attention to the next important topics:
- Viewport navigation hotkeys
- Snapping
- Basic selection and transformation tools hotkeys
- Spacebar hotbox menu
- Attribute editor and channel box
- Frame gates
- Switching between different types of shading in panel view
- Setting Maya project
- Viewport navigation
- View cube
- Listing through previous and past camera views
- Menu sets
- Creating, opening and saving files
- Selection type icons
- Selection mask icons and selection priority
- Snapping icons and snapping hotkeys
- Make Live icon
- Render view, Render current view, render globals icons
- Opening Attribute Editor
- Opening tool properties
- Shelves
- Creating and deleting custom shelf icon
- Tool bar
- Basic tools hotkeys
- Changing tool properties
- Panel layouts
- Toggling between views
- HotBox menu, switching between views using spacebar
- Attribute Editor and Channel Box
- Layer Editors
- Time slider and range slider
- Playback controls
- Character sets
- Preferences
- Panel view
- Frame gates
- Switching between shading types in view panel
- Isolate selection operation
- X-rayview
- Setting project
Chapter 2.
Polygonal Modeling Techniques

Sample video.
In this chapter you should pay particular attention to the next important topics:
- Selection and transformation tools
- Pivots
- Polygon components
- Selecting polygon components
- Normals
- Basic polygon tools
- Create Polygon Tool
- Append to Polygon Tool
- Split Polygon Tool
- Extrude Tool
- Merge tools
- Secondary polygon tools
- Chamfer Vertex
- Bridge Tool
- Insert Edge Loop Tool
- Slide Edge Tool
- Attaching, detaching and duplicating polygons
- Smooth preview and mesh smooth
- Creating polygonal primitives
- Interactive creation option
- Selection tools
- Move tool
- Rotation tool
- Working with pivots
- Scale tool
- Centering pivot
- Using Channel Box to transform objects
- Polygon components
- Using pivot mode with components
- Converting components selection types
- Growing and shrinking components selection
- Soft selection
- Create Polygon tool
- Split Polygon tool
- Append to Polygon tool
- Extrude polygon tool
- Merge Edge tool
- Bridge
- Merge to center command
- Chamfer vertex command
- Duplicating polygon faces
- Combining polygon surfaces
- Normals
- Reversing normals
- Separating polysurface into several polysurfaces
- Working with construction history in channel box
- Extruding faces
- Keep faces together option
- Bevel polygons
Chapter 3.
NURBS

This chapter introduces NURBS.
- NURBS concepts and limitations
- NURBS components
- NURBS curves
- Basic NURBS modeling operations
- NURBS tesselation
- Converting NURBS to polygons
- Simple NURBS primitives and their relationship
- NURBS components
- NURBS curves
- CV Curve Tool
- EP Curve Tool
- Bezier Curve Tool
- Revolve operation
- Editing revolved surfaces
- One more example of revolved surface
- Extruding NURBS curves
- Loft surfaces
- Planar trim
- Creating text with planar trim operation
- NURBS bevel
- NURBS tesselation
- Duplicating surface curve
- Projecting curve on surface
- Trimming surfaces
- Converting NURBS to polygons
Chapter 4.
Scene Organization

In this chapter you will learn how to manage objects and nodes in your scene.
- Copies and instances
- Outliner
- Finding object or node in the scene
- Groups and hierarchies
- Display layers
- Duplicating objects
- Duplicate special
- Instances
- Symmetrical modeling
- Outliner
- All nodes and DAG-object only modes
- Outliner search line
- Hiding and finding objects
- Renaming in outliner
- Grouping objects
- Parenting
- Hierachies
- Parenting vs grouping
- Display layers
- Display layers modes
- Adding and removing objects from display layers
Chapter 5.
Materials

Video sample.
In this chapter you will learn about materials and material properties.
- Material creation and duplicating
- Common and specific material properties
- Connecting nodes and shading networks
- Ramp texture. Default color, color offset and color gain
- Bump and displacement, bump shading networks
- Raytracing and raytracing limits
- Assigning materials
- Hypershade
- Duplicating materials
- Shading networks
- Using color chooser
- Transparency
- Ambient color
- Incandensence
- Ramp texture
- Texture placement
- Default color texture
- Bump mapping
- Bump node
- Displacement feature
- Texture color offset and color gain
- Connecting nodes
- Connection Editor
- Diffuse property
- Translucence
- Shader Glow
- Specular properties
- Raytraced reflections
- Raytraced refractions
- Surface shader (digression)
- Raytracing limits
- Other refraction properties
- Hardware shading material properties
- Other materials overview
Chapter 6.
Applying Textures

In this chapter you will learn how to apply textures to the different types of objects.
- Procedural textures
- Difference between 2d and 3d textures. Advantages and limitations of 2d and 3d textures
- Texture placements nodes
- Projection textures
- UVs
- Editing UVs
- Painting textures on geometry
- 2d and 3d procedural textures overview
- Difference between 2d and 3d textures
- Using texture reference objects
- Advantages and limitations of 2d and 3d textures
- Simple procedural texturing example
- Applying textures to NURBS
- Using interactive texture placement
- Sharing one texture placement between several textures
- Fix texture wrap
- Projection textures
- Projection texture wrap option
- Texture projection types
- UV-mapping
- Cuting UVs
- Laying out UVs
- Aligning UVs
- Stitching UVs
- Relaxing and unfolding UVs
- Creating UVs for objects with complex shapes
- UV creation modes
- Planar UV mapping
- Automatic UV mapping
- Spherical UV mapping
- UVs snapshot
- Painting textures on surfaces
Chapter 7.
Deformers

In this chapter you will learn how to deform geometry.
- Nonlinear deformers
- Deformers order
- Deformers membership
- Lattice deformer
- Wrap deformer
- Wire deformer
- Blendshape deformer
- Joint chains
- Binding skin
- Editing skin weights
- Inverse and forward kinematics
- Animation constrains
- Building proper rig hierarchy
- Nonlinear deformers
- Deformers order
- Adjusting deformers interactively
- Editing deformers membership
- Deformer sets editor
- Lattice deformer
- Wrap deformer
- Driving high resolution mesh with low resolution mesh using wrap deformer
- Drawing overrides (digression)
- Clusters
- Wire deformer
- Using dynamic hairs as wire deformers
- Blendshape deformer
- Blendshape Editor
- Adding new target to blendshape deformer
- Painting blendshape deformer targets weights
- Creating joints
- Moving joints in joint chain
- Orienting joints
- Connecting joints
- Inserting joints
- Mirroring joints
- Naming joints
- Prefix hierarchy names
- Binding skin
- Painting skin clusters weights
- Setting skin cluster weights in component editor
- Mirroring skin weights
- Adding influence to binded skin
- Rigging
Chapter 8.
Animation

In this chapter you will learn how to animate different properties.
- Animation keys: setting and editing
- Making keyable attribute non-keyable and and vice versa
- Working with animation curves in Graph Editor
- Animating object along path
- Set driven key
- Connecting animation curves to attributes
- Animating geometry shape
- Geometry cashe
- Setting animation keys
- Making attributes non-keyable
- Hiding and showing channels in Channel Box
- Locking attributes
- Editing animation keys in timeline
- Duplicating animation keys in timeline
- Graph Editor
- Motion Trails
- Editing animation curve tangents in Graph Editor
- Using lattice to edit animation curves in Graph Editor
- Animation curve infinities
- Inserting animation key in existing animation curve in Graph Editor
- Scaling time range and values of animation curve in Graph Editor
- Moving keys in Graph Editor
- Animating object along path
- Motion path parametrisation
- Flow path object
- Track on terrain motion path example
- Normal costrain (digression)
- Set driven key
- Duplicating objects with anmation
- Connecting existing animation to an object
- Driving several objects example
- Replacing animation curves inputs
- Combining motion path and set driven animations
- Animating object shape with deformers
- Animating shape components
- Geometry cashe
- Animating construction history
Chapter 9.
Rendering

Video Sample. Dont forget to switch to 720p quality.
In this chapter you will learn how to render scenes of different types.
- Common and renderer specific render settings
- Different light types and light properties
- Final gather
- Outdoor lighting setup
- Indoor lighting setup
- Portal lights
- Studio lighting setup
- Mental ray physical lights
- Mia material
- Simulating materials with blurry reflections and refractions
- Simulating colored metals and colored glass
- SSS materials
- Creating render layers
- Render layers overrides
- Object’s render stats
- Render passes
- Render settings
- Spot light
- Look through selected camera option
- IPR
- Light fog
- Light glow
- Light intensity curve and decay regions
- Barn doors
- Depth map shadows
- Raytraced shadows
- Directional light
- Point light
- Volume light
- Area light
- Ambient light
- Outdoor lighting
- Final Gather
- Mental Ray Physical Sun node
- Mental Ray Physical Sky
- Mental Ray Exposure Simple Lens Shader
- Indoor lighting
- Portal Light
- Studio lighting setup
- Physical light
- Mia material
- Mia material BRDF attributes
- Image based lighting
- Blurry reflection
- Colored metals
- Glass material
- Blurry refractions
- Advanced refraction options
- Translucence property
- SSS shaders
- Creating render layers
- Adding and removing objects in render layers
- Assigning different materials in render layers
- Render layers overrides
- Render stats
- Changing render stats in attribute spread sheet
- Using input line to select nodes (digression)
- Removing render layer overrides
- Render passes
- Assigning proper names to render images
- Prerendering and blending final gather maps
Chapter 10.
Adobe After Effects Quick Tour
This chapter introduces After Effects workflow to you.
- Importing source files
- Creating compositions
- Working with composition layers
- Layer properties
- Animating layer and effect properties
- Masks and mattes
- Layers hierarchies
- 3D layers
- Working in timeline
- Assembling passes
- Basic color correction
- Making final movie
- Standart workspace layout
- Importing source files
- Interpreting source files
- Importing single file from sequence
- Organizing source files
- Creating composition
- Renaming
- Navigating composition window
- Grid and guides
- Using snapshots
- Viewing RGB channels
- Composition preview resolution and render region
- Transparency grid and composition background
- Composition exposure settings
- Timeline panel
- Transforming layer in composition
- Layers order
- Layer properties (visibility, sound, solo, lock)
- Layer properties (layer label, layer number, layer name)
- Layer shy option
- Collapse transformations and continuously rasterize option
- Layer properties (quality, layer effects, frame blending)
- 3D layers
- Animating layers properties
- Layer’s motion blur
- Editing animations
- Graph Editor
- Easy Easing animation keyframes
- Applying and animating effects
- Effects order
- Layers blending modes
- Layer matte modes
- Bezier masks
- Parenting layers
- Layer speed property
- Timeline and work area bar
- Layer editing in timeline
- Playing back composition animation
Why you do not need my course?
- if you do not want to complete daily assignments and to report your progress then you do not need this course
- perhaps the quality of video and audio is not so good for you. So to give you an idea about video and sound quality we show some clips from the course on this site. Actually video and audio quality vary from chapter to chapter. But the information quality remains the same
- maybe you can not understand what I am saying in these videos. I do realize that my English is terrible and for somebody it can be even offensive. So if my accent is unbearable for you or mistakes that I make annoy you then you should not buy my course. In any case I tried to keep the information supplied by the video maximally clear
- you could make a bad opinion about me based on this site or based on my reel and you just do not like me. Then of course you also should not buy my course.
Money back guarantee
If in 3 working days after starting you will find that this course does not suit you — we will refund your payment.
How much does it cost and how to apply?
Requirements: Autodesk Maya and Adobe AfterEffects installed on you workstation.
| 2 weeks |
| 300$ |

or send me an email with a yours convenient way to pay (paypal, western union, etc)
You will get:
- Basics course video lessons and files
- Personal forum account
- Intensive coaching, control and personal assistance within the bought time
- By finishing Basics course, Projects course will cost you 600$ instead regular 850$ price

